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This Week on Proto Blast #9
Hello, everybody. Here comes another weekly recap for Proto Blast :)
The work on creating scenery tiles continues, and I also made a fix on the game mechanism.

Adding Pain Limiter

So, well, basically, in the demo, there's a chance where you collide with the enemy continously that you've got no chance to react, thus your HP quickly goes down to 0.
Actually, I've realized this problem for quite a while, but haven't got time to try a fix. On other game, there are something like invulnerable state for a while after you got a hit by an enemy. So, I implemented something similar. Basically, after your sprite collides with the enemy sprite, you'll be free of the HP Loss impact for some miliseconds, so that it could give you chance to recover.

Creating Tiles

Regarding the scenery tiles, for this week, I did some bits for the later level, but the focus is on the first level. There's still many works to be done on that.
So, well, stay tuned :)
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