This Week on Proto Blast #4
Hi.
I currently am in my hometown this weekend, and will be on my way to the capital again tonight. So, here comes the recap, earlier than usual :)
I plan to make the game to be at least having 5 levels.
Err.. I'm not sure whether disclosing something like this is a good plan or not since it might be a spoiler to the game, but.. well.. by the time I post this entry, I found no better way to make a recap about this. So, let's just do it this time and take a lesson if it does have any impacts :)
It will be something like this:
- Level 1: The building where the alien amoeba landed
- Level 2: The city
- Level 3: Road to where the alien amoeba lies
- Level 4: The forest which the alien amoeba lies somewhere inside
- Level 5: A cave where the alien amoeba lies controlling amoeba clumps
I plan for a specific boss for each of the levels, placing the alien amoeba as the final boss (level 5). Well, duh. Kinda obvious XD
There will also be different type of enemies, and so, I made sketches of them. I also made a rough plan for the power-ups and pickable items.
"Paperwork" for Proto Blast
Next up, digitizing! Let's create more enemy sprites! Stay tuned :)
30 Aug 2015, 17:30 UTC+07
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