This Week on Proto Blast #87
Hello, everyone! :)
The development of Proto Blast continues. This week, I continued working on the story/conversation assets. Aside from the visual assets, I also worked on the audio. I created the music for level clear. It is done and I already exported it and even tested it on the game. With the addition of the level clear music, I needed to adjust some game commands. I did some tests, but I'm still not really satisfied yet on how the music sounds. Maybe some adjustments could make it better.
More sprites are coming~ :3
Well, that means no new finished assets yet, though. So, the dones list below are still pretty much the same. However, after doing more tinkerings and play-tests, I think more stuff need to be added, so, well, the todos is getting even longer than before :p
Here are the done assets:
- Conversation Background: Level 1
- Conversation Background: Level 4
- Conversation Background: Level 5
- Story Background: Headquarters
- Conversation Sprite: amoeba
- Sound Effect: Hurt
And here are the to-dos/WIPs:
- Conversation Background: Level 2
- Conversation Background: Level 3
- Story Background: Park
- Conversation Sprite: Tukiyem (shool uniform)
- Conversation Sprite: Tukiyo
- Conversation Sprite: Mac Jegagik's Assistant
- Conversation Sprite: Sonya
- Conversation Sprite: Joni
- Conversation Sprite: "Om Mesum"
- Music: Main Theme
- Music: Level Clear
- Music/Sound Effect: Failed
I'm also considering an animated sprite to be displayed when the player's HP becomes 0. But, I think I still need to do more tests to decide whether it is necessary or not.
Okay, I'm gonna be honest here. It is already week 87 and the progress was kinda too slow. I think I need to set a definite timeline on when I want this project to be finished.
But, well, I think that's all for this week's recap. Stay tuned for the next one :)
02 Apr 2017, 23:58 UTC+07
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