Hello, everyone! :)
This is the 140th weekly recap of Proto Blast development, and I think I really really need to get back on track. I worked on the on/off toggle mechanism for sound effects. Basically, I need to separate the sound commands and add a condition to them, so that they only play when the SFX is set to on.
And that's got to be done on every game command that involves sound, on every level XD
Yep, it took time, but, hey, now it works!
The game is closer to release, but some stuffs need to be settled first.
So, here are the list of assets that need to be done: